Elite : Dangerious / Horizons / CqC
Elite
Working as a principle artist on Elite Dangerous / Horizons I oversaw multiple areas of development.
Tasked with a leading role in the multiplayer aspect of Elite Dangerous CQC. During this time organising 10 artists with a tight schedule we created a brand new game mode from scratch in 4 months. Here I established tournament locations, lighting and atmosphere for each level and introduced fog to the game to aid depth perception. I also created the structural textures for the instillations. Beyond CQC I helped lead planetary bases on the surface. the Team and I creating over 160 modular pieces for design to create multiple base variants.
On the original game I was involved in many aspects from the Coriolis, Orbis star ports, the hyperspace sequence, capital ships and many others. During Horizons I worked on the Fighter Bays and created the Interior of the asteroid stations.
Credits : Viper ship : Daryl Fearon. Station modelling : Simon Brewer / Paul Worster. Rich Hanger : modelling Dean Searle / Paul Worster. CQC installation / Planet Base / Capital ship modelling : Numerous artists